Tagen Nèvèr

High Elf Paladin


Name: Tagen Nèvèr
Race: High (Moon) Elf
Class: Paladin: Oath of Vengance
Level: 9
XP: 51270

STR: 19 {+2 Ioun Stone} {21= 5} ( 4)
DEX: 10
CON: 14 (+ 2)
INT: 10
WIS: 11
CHA: 14 (+ 2)

HP: 81 (3d10 + 6)
AC: 22
Proficiency: + 4

Passive Insight: 10
Passive Perception: 12

STR + 5
DEX + 0
CON + 2
INT + 0
WIS + 4
CHA + 6

Sword of Life Stealing
+ 10; 1d8+10 Slashing


Athletics + 9
Deception + 2
Intimidation + 6
Perception + 4
Performance + 2
Persuasion + 6
Religion + 4
Military (Int) + 4

Weapons & Armor
All armor & shields
Martial Weapons
SImple Weapons


Divine Sense (Action): 3/LR. Know the location of any celestial, fiend, or undead that is within 60ft and not behind total cover; you know their type, but not their identity. You can also sense places and objects that have been consecrated/desecrated.

Lay on Hands (Action): You have 40 (PAL LV x 5) points that you can spend to restore HP (1:1) or cure a disease (costs 5 points) from a target you can touch.

Fighting Style: Defense: You have + 1 AC when wearing armor.

Divine Smite: You may spend paladin spell slots to deal extra radiant damage on a melee attack. Damage is 2d8 for a 1st-level slot, + 1d8 for every level above that.

Divine Health: You are immune to disease.

Extra Attack: I can attack twice if I take the attack action on my turn.

Aura of Protection: Whenever a friendly creature is within 10 ft of me(18th lvl increases to 30) and they need to make a saving throw they gain a bonus to the roll of my charisma modifier +2.

Relentless Avenger: When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack as part of the same reaction. This movement doesn’t provide opportunity attacks.

Vow of Enmity: As a bonus action, you can utter a vow of enmity against a creature you can see within 10ft of you, using your channel diviniity ability. You gain ADV. on attack rolls against the creature for 1 minute or until it drops to 0 HP.


Cash: 00PP 07GP 09SP 31CP


Longsword 1d8+10, Sword of Life Stealing; If I roll a natural 20, target takes an additional 10 pts of necrotic dam, and I gain 10 temporary hp, as long as it is NOT a construct or undead.

Crossbow, Light 1 1d81 Range: (80/320)

Javelin of Lighting 1d6 Range: (30/120) When thrown and command word spoken, javelin turns to bolt of lighting, 5ft wide and extends out 120ft in a line. Each creature in its path, excluding me, must make a DC 13 Dex sav/throw. If creatures are successful then they take half damage of 4d6. Target Creature also takes damage from javelin if hit.

Ammo 5 bolts


My Family crest Tattooed on my hands

Trinket: Pipe that magically blows bubbles

Potion of Healing (1)
Scroll of Revivify X3 (PH pg 272)
Scroll of Blur X3 (PH pg 219)
Potion of Superior Healing X2 (8d4+8)
Scroll of Create Food and Water X2 (PH pg 229)
Holly Water X2
Potion of Climbing X1: For 1 hour climb at combat speed and adv. on strength checks to climb.
Potion of Enhance Strength “Bull’s Strength,” (PH pg 237)
Scroll of Moonbeam (PH pg 261)


Cantrips Known #
True Strike (RACE)

Spells Known CHA mod + 1/2 Paladin Lv (Currently 6)
Bane, Hunters Mark (3rd.)
Hold Person, Misty Step (5th.)
Haste, Protection from Energy (9th)

Spell Slots

LVL 1 @ 4
LVL 2 @ 3
LVL 3 @ 2

Currently Prepared Spells
Shield of Faith (PH pg 275)


Tagen Nèvèr

In the Gods' Wake davidtubetin